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braf/source/braf_tracked/M113/data/unique_damage.rvmat

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class StageTI
{
texture="braf\braf_tracked\M113\data\unique_ti_ca.paa";
};
ambient[]={1.0,1.0,1.0,1.0};
diffuse[]={1.0,1.0,1.0,1.0};
forcedDiffuse[]={0.0,0.0,0.0,1.0};
emmisive[]={0.0,0.0,0.0,1.0};
specular[]={0.15,0.15,0.15,1.0};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
texture="braf\braf_tracked\M113\data\unique_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};
class Stage2
{
texture="a3\data_f\Destruct\damage_metal_basicArmor_dt.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {6,0,0};
up[] = {0,6,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "a3\data_f\destruct\damage_metalsheet_mca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {6,0,0};
up[] = {0,6,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4 {
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};
class Stage5 {
texture="braf\braf_tracked\M113\data\unique_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};
class Stage6 {
texture = "#(ai,64,64,1)fresnel(1.36,0.01)";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};
class Stage7 {
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1.0, 0.0, 0.0};
up[] = {0.0, 1.0, 0.0};
dir[] = {0.0, 0.0, 0.0};
pos[] = {0.0, 0.0, 0.0};
};
};