configurado filepaths do _vest

This commit is contained in:
valmojr
2023-10-19 00:21:53 -03:00
parent 7f67dbea5e
commit 7ce324b436
8 changed files with 23 additions and 23 deletions

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_nohq.paa";
texture = "braf\braf_factions\addons\vest\Data\BulletVest\BulletVest_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_as.paa";
texture = "braf\braf_factions\addons\vest\Data\BulletVest\BulletVest_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_smdi.paa";
texture = "braf\braf_factions\addons\vest\Data\BulletVest\BulletVest_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_nohq.paa";
texture = "braf\braf_factions\addons\vest\Data\BulletVest\camo3_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_as.paa";
texture = "braf\braf_factions\addons\vest\Data\BulletVest\camo3_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_smdi.paa";
texture = "braf\braf_factions\addons\vest\Data\BulletVest\camo3_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\cratenia_nohq.paa";
texture = "braf\braf_factions\addons\vest\Data\ephod\cratenia_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\cratenia_smdi.paa";
texture = "braf\braf_factions\addons\vest\Data\ephod\cratenia_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_nohq.paa";
texture = "braf\braf_factions\addons\vest\Data\ephod\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_as.paa";
texture = "braf\braf_factions\addons\vest\Data\ephod\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_smdi.paa";
texture = "braf\braf_factions\addons\vest\Data\ephod\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -7,7 +7,7 @@ specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_nohq.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_as.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_smdi.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };

View File

@@ -7,7 +7,7 @@ specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_nohq.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_2_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_as.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_2_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_smdi.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_2_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };

View File

@@ -7,7 +7,7 @@ specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_nohq.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_belt_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_as.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_belt_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_smdi.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_belt_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };

View File

@@ -7,7 +7,7 @@ specularPower = 1;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_nohq.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_suspender_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_as.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_suspender_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_smdi.paa";
texture = "braf\braf_factions\addons\vest\data\lc2\lc2_suspender_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1, 0, 0 };