mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 13:53:28 +00:00
configurado filepaths do _vest
This commit is contained in:
@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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class Stage1
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_nohq.paa";
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texture = "braf\braf_factions\addons\vest\Data\BulletVest\BulletVest_nohq.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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};
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class Stage4
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class Stage4
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_as.paa";
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texture = "braf\braf_factions\addons\vest\Data\BulletVest\BulletVest_as.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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};
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class Stage5
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class Stage5
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\BulletVest_smdi.paa";
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texture = "braf\braf_factions\addons\vest\Data\BulletVest\BulletVest_smdi.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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class Stage1
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_nohq.paa";
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texture = "braf\braf_factions\addons\vest\Data\BulletVest\camo3_nohq.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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};
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class Stage4
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class Stage4
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_as.paa";
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texture = "braf\braf_factions\addons\vest\Data\BulletVest\camo3_as.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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};
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class Stage5
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class Stage5
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\BulletVest\camo3_smdi.paa";
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texture = "braf\braf_factions\addons\vest\Data\BulletVest\camo3_smdi.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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class Stage1
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\ephod\cratenia_nohq.paa";
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texture = "braf\braf_factions\addons\vest\Data\ephod\cratenia_nohq.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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};
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class Stage5
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class Stage5
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\ephod\cratenia_smdi.paa";
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texture = "braf\braf_factions\addons\vest\Data\ephod\cratenia_smdi.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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class Stage1
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_nohq.paa";
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texture = "braf\braf_factions\addons\vest\Data\ephod\camo_nohq.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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};
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class Stage4
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class Stage4
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_as.paa";
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texture = "braf\braf_factions\addons\vest\Data\ephod\camo_as.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -56,7 +56,7 @@ class Stage4
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};
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};
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class Stage5
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class Stage5
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{
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{
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texture = "braf\braf_factions\addons\characters_vest\Data\ephod\camo_smdi.paa";
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texture = "braf\braf_factions\addons\vest\Data\ephod\camo_smdi.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform
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class uvTransform
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{
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{
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@@ -7,7 +7,7 @@ specularPower = 1;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_nohq.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_nohq.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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};
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};
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class Stage4 {
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_as.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_as.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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};
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};
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class Stage5 {
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_smdi.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_smdi.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 1;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_nohq.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_2_nohq.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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};
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};
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class Stage4 {
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_as.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_2_as.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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};
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};
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class Stage5 {
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_accessories_2_smdi.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_accessories_2_smdi.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 1;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_nohq.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_belt_nohq.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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};
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};
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class Stage4 {
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_as.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_belt_as.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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};
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};
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class Stage5 {
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_belt_smdi.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_belt_smdi.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -7,7 +7,7 @@ specularPower = 1;
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PixelShaderID = "Super";
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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class Stage1 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_nohq.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_suspender_nohq.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -37,7 +37,7 @@ class Stage3 {
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};
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};
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};
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};
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class Stage4 {
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class Stage4 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_as.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_suspender_as.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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@@ -47,7 +47,7 @@ class Stage4 {
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};
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};
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};
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};
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class Stage5 {
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class Stage5 {
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texture = "braf\braf_factions\addons\characters_vest\data\lc2\lc2_suspender_smdi.paa";
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texture = "braf\braf_factions\addons\vest\data\lc2\lc2_suspender_smdi.paa";
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uvSource = "tex";
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uvSource = "tex";
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class uvTransform {
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class uvTransform {
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aside[] = { 1, 0, 0 };
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aside[] = { 1, 0, 0 };
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