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Corrigido case sensitity no repositório inteiro
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@@ -174,31 +174,31 @@ class BRAF_Pantera_K2_HIAF_Navy : BRAF_Pantera_K2_HIAF1 {
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priority=1;
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onlyForPlayer=0;
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condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Civilian_hide' < 0.1";
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statement="this execVM ""Braf_SAR\Braf_Scripts\DRS.sqf""; this animate ['Hoist_Hide',-0.5]";
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statement="this execVM ""braf_SAR\braf_Scripts\DRS.sqf""; this animate ['Hoist_Hide',-0.5]";
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};
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class Hoist_Down: Deploy_Rescue_Seat
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{
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displayname="<t color='#ffaa00'> Extend Cable Hook </t>";
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condition="this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
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statement="this execVM ""Braf_SAR\Braf_Scripts\hoist_down.sqf""; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
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statement="this execVM ""braf_SAR\braf_Scripts\hoist_down.sqf""; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
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};
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class Hoist_Up: Deploy_Rescue_Seat
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{
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displayname="<t color='#ffaa00'> Recover Cable Hook </t>";
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condition="this animationphase 'Hoist_Hide' < -0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
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statement="this execVM ""Braf_SAR\Braf_Scripts\hoist_up.sqf""; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
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statement="this execVM ""braf_SAR\braf_Scripts\hoist_up.sqf""; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
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};
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class Recover_Rescue_Seat: Deploy_Rescue_Seat
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{
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displayname="<t color='#ffaa00'> Retrieve Rescue Seat </t>";
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condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6";
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statement="this execVM ""Braf_SAR\Braf_Scripts\recover_seat.sqf""; this animate ['Hoist_Hide',1]";
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statement="this execVM ""braf_SAR\braf_Scripts\recover_seat.sqf""; this animate ['Hoist_Hide',1]";
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};
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class Hoist_Cut: Deploy_Rescue_Seat
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{
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displayname="<t color='#b31d00'> Cut Hoist Hook Cable </t>";
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condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < 0";
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statement="this execVM ""Braf_SAR\Braf_Scripts\hoist_cut.sqf""; this animate ['Hoist_Hide',1]";
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statement="this execVM ""braf_SAR\braf_Scripts\hoist_cut.sqf""; this animate ['Hoist_Hide',1]";
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};
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class Open_Door_Left
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{
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