Corrigido case sensitity no repositório inteiro

This commit is contained in:
valmojr
2023-05-23 18:58:12 -03:00
parent 4b2ae89666
commit d4a8abf63e
36 changed files with 181 additions and 191 deletions

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -7,7 +7,7 @@ specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_NOHQ.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_AS.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_AS.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -7,7 +7,7 @@ specularPower = 1000.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -7,7 +7,7 @@ specularPower = 40.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -7,7 +7,7 @@ specularPower = 30.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_NOHQ.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\m1_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\m1_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\m1_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\m1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\m1_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\m1_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\orlite\orlite_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\orlite\orlite_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\orlite\orlite_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\orlite\orlite_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\orlite\orlite_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\orlite\orlite_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\details_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\details_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\details_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\details_smdi.paa";
uvSource = "tex";
class uvTransform
{