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https://github.com/projectbraf/braf_factions.git
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Corrigido case sensitity no repositório inteiro
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
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texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
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texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
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texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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@@ -44,7 +44,7 @@ class Stage3
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};
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class Stage4
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{
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texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
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texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
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uvSource = "tex";
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class uvTransform
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{
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