Corrigido case sensitity no repositório inteiro

This commit is contained in:
valmojr
2023-05-23 18:58:12 -03:00
parent 4b2ae89666
commit d4a8abf63e
36 changed files with 181 additions and 191 deletions

View File

@@ -7,7 +7,7 @@ specularPower = 1000.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -7,7 +7,7 @@ specularPower = 40.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };