Corrigido case sensitity no repositório inteiro

This commit is contained in:
valmojr
2023-05-23 18:58:12 -03:00
parent 4b2ae89666
commit d4a8abf63e
36 changed files with 181 additions and 191 deletions

1
.gitignore vendored
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@@ -1,3 +1,2 @@
.svn
.vscode
.git

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@@ -1,16 +0,0 @@
{
"tabWidth": 4,
"useTabs": true,
"semi": true,
"singleQuote": false,
"trailingComma": "none",
"bracketSpacing": true,
"overrides": [
{
"files": "*.cfg",
"options": {
"parser": "cpp"
}
}
]
}

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@@ -174,31 +174,31 @@ class BRAF_Pantera_K2_HIAF_Navy : BRAF_Pantera_K2_HIAF1 {
priority=1;
onlyForPlayer=0;
condition="this animationphase 'Hoist_Hide' > 0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Civilian_hide' < 0.1";
statement="this execVM ""Braf_SAR\Braf_Scripts\DRS.sqf""; this animate ['Hoist_Hide',-0.5]";
statement="this execVM ""braf_SAR\braf_Scripts\DRS.sqf""; this animate ['Hoist_Hide',-0.5]";
};
class Hoist_Down: Deploy_Rescue_Seat
{
displayname="<t color='#ffaa00'> Extend Cable Hook </t>";
condition="this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
statement="this execVM ""Braf_SAR\Braf_Scripts\hoist_down.sqf""; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
statement="this execVM ""braf_SAR\braf_Scripts\hoist_down.sqf""; this animate ['Hoist_Hide',-1]; this say3d ""Winch""";
};
class Hoist_Up: Deploy_Rescue_Seat
{
displayname="<t color='#ffaa00'> Recover Cable Hook </t>";
condition="this animationphase 'Hoist_Hide' < -0.9 AND (player in crew this) AND this animationphase 'Door_R_1' > 0.9";
statement="this execVM ""Braf_SAR\Braf_Scripts\hoist_up.sqf""; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
statement="this execVM ""braf_SAR\braf_Scripts\hoist_up.sqf""; this animate ['Hoist_Hide',-0.5]; this say3d ""Winch""";
};
class Recover_Rescue_Seat: Deploy_Rescue_Seat
{
displayname="<t color='#ffaa00'> Retrieve Rescue Seat </t>";
condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < -0.4 AND this animationphase 'Hoist_Hide' > -0.6";
statement="this execVM ""Braf_SAR\Braf_Scripts\recover_seat.sqf""; this animate ['Hoist_Hide',1]";
statement="this execVM ""braf_SAR\braf_Scripts\recover_seat.sqf""; this animate ['Hoist_Hide',1]";
};
class Hoist_Cut: Deploy_Rescue_Seat
{
displayname="<t color='#b31d00'> Cut Hoist Hook Cable </t>";
condition="(player in crew this) AND this animationphase 'Door_R_1' > 0.9 AND this animationphase 'Hoist_Hide' < 0";
statement="this execVM ""Braf_SAR\Braf_Scripts\hoist_cut.sqf""; this animate ['Hoist_Hide',1]";
statement="this execVM ""braf_SAR\braf_Scripts\hoist_cut.sqf""; this animate ['Hoist_Hide',1]";
};
class Open_Door_Left
{

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@@ -31,14 +31,14 @@ class braf_cra_of_regular : braf_army_of_regular_2000 {
"braf_Lapa30Rnd_556x45_red"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_PT92",
"Binocular",
"Throw",
@@ -118,14 +118,14 @@ class braf_cra_sl_regular : braf_army_sl_regular_2000 {
"braf_Lapa30Rnd_556x45_red"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_PT92",
"Binocular",
"Throw",
@@ -212,14 +212,14 @@ class braf_cra_tl_regular : braf_army_tl_regular_2000 {
"braf_Lapa30Rnd_556x45_red"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_PT92",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_PT92",
"Binocular",
"Throw",
@@ -306,12 +306,12 @@ class braf_cra_medic_regular : braf_army_medic_regular_2000 {
"braf_Lapa30Rnd_556x45_red"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
@@ -392,12 +392,12 @@ class braf_cra_eng_regular : braf_army_eng_regular_2000 {
"braf_Lapa30Rnd_556x45_red"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
@@ -480,12 +480,12 @@ class braf_cra_rifleman_regular : braf_army_rifleman_regular_2000 {
"braf_Lapa30Rnd_556x45_red"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
@@ -562,12 +562,12 @@ class braf_cra_riflelight_regular : braf_army_rifleman_regular_2000 {
"Chemlight_green"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
@@ -638,12 +638,12 @@ class braf_cra_ammo_regular : braf_army_rifleman_regular_2000 {
"braf_Lapa30Rnd_556x45_red"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
@@ -723,12 +723,12 @@ class braf_cra_dmr_regular : braf_army_dmr_regular_2000 {
"braf_20Rnd_762x51_red"
};
respawnWeapons[] = {
"Braf_fal",
"braf_fal",
"Throw",
"Put"
};
weapons[] = {
"Braf_fal",
"braf_fal",
"Throw",
"Put"
};
@@ -801,12 +801,12 @@ class braf_cra_ar_regular : braf_army_ar_regular_2000 {
"30Rnd_556x45_Stanag"
};
respawnWeapons[] = {
"Braf_lmga4",
"braf_lmga4",
"Throw",
"Put"
};
weapons[] = {
"Braf_lmga4",
"braf_lmga4",
"Throw",
"Put"
};
@@ -880,13 +880,13 @@ class braf_cra_lat_regular : braf_army_lat_regular_2000 {
"braf_Lapa30Rnd_556x45_red"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_launch_alac",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_launch_alac",
"Throw",
"Put"
@@ -963,12 +963,12 @@ class braf_cra_militia_regular : braf_army_rifleman_regular_2000 {
"Chemlight_green"
};
respawnWeapons[] = {
"Braf_Mosquefal",
"braf_Mosquefal",
"Throw",
"Put"
};
weapons[] = {
"Braf_Mosquefal",
"braf_Mosquefal",
"Throw",
"Put"
};
@@ -1063,13 +1063,13 @@ class braf_cra_at_regular : braf_army_at_regular_2000 {
"Chemlight_green",
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"braf_Gustav",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"braf_Gustav",
"Throw",
"Put"
@@ -1141,13 +1141,13 @@ class braf_cra_aa_regular : braf_army_aa_regular_2000 {
"BRAF_Igla_missile"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_Igla",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"BRAF_Igla",
"Throw",
"Put"
@@ -1219,12 +1219,12 @@ class braf_cra_mortar_regular : braf_army_mortar_regular_2000 {
"Chemlight_green"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
@@ -1296,12 +1296,12 @@ class braf_cra_mortar_a_regular : braf_army_mortar_a_regular_2000 {
"Chemlight_green"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
@@ -1374,12 +1374,12 @@ class braf_cra_hmg_regular : braf_army_rifleman_regular_2000 {
"Chemlight_green"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
@@ -1452,12 +1452,12 @@ class braf_cra_hmg_a_regular : braf_army_rifleman_regular_2000 {
"Chemlight_green"
};
respawnWeapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};
weapons[] = {
"Braf_Lapa",
"braf_Lapa",
"Throw",
"Put"
};

View File

@@ -825,12 +825,12 @@ class braf_cra_ar_jungle : braf_cra_ar_regular {
"30Rnd_556x45_Stanag"
};
respawnWeapons[] = {
"Braf_lmga4_green",
"braf_lmga4_green",
"Throw",
"Put"
};
weapons[] = {
"Braf_lmga4_green",
"braf_lmga4_green",
"Throw",
"Put"
};
@@ -997,12 +997,12 @@ class braf_cra_militia_jungle : braf_cra_militia_regular {
"Chemlight_green"
};
respawnWeapons[] = {
"Braf_Mosquefal",
"braf_Mosquefal",
"Throw",
"Put"
};
weapons[] = {
"Braf_Mosquefal",
"braf_Mosquefal",
"Throw",
"Put"
};

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@@ -1180,12 +1180,12 @@ class braf_hiaf_dmr_regular : braf_army_dmr_regular_2000 {
"braf_20Rnd_762x51_red"
};
respawnWeapons[] = {
"Braf_Fal_hiaf_Scope",
"braf_Fal_hiaf_Scope",
"Throw",
"Put"
};
weapons[] = {
"Braf_Fal_hiaf_Scope",
"braf_Fal_hiaf_Scope",
"Throw",
"Put"
};
@@ -1655,10 +1655,10 @@ class braf_hiaf_ar_regular : braf_army_ar_regular_2000 {
genericNames = "TanoanMen";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_army\braf_hiaf_ar_regular.jpg";
magazines[] = {
"Braf_75Rnd_mag58_mag_Tracer_red",
"Braf_75Rnd_mag58_mag_Tracer_red",
"braf_75Rnd_mag58_mag_Tracer_red",
"braf_75Rnd_mag58_mag_Tracer_red",
"16Rnd_9x21_Mag",
"Braf_75Rnd_mag58_mag_Tracer_red"
"braf_75Rnd_mag58_mag_Tracer_red"
};
respawnWeapons[] = {
"BRAF_mag",
@@ -1673,10 +1673,10 @@ class braf_hiaf_ar_regular : braf_army_ar_regular_2000 {
"Put"
};
respawnMagazines[] = {
"Braf_75Rnd_mag58_mag_Tracer_red",
"Braf_75Rnd_mag58_mag_Tracer_red",
"braf_75Rnd_mag58_mag_Tracer_red",
"braf_75Rnd_mag58_mag_Tracer_red",
"16Rnd_9x21_Mag",
"Braf_75Rnd_mag58_mag_Tracer_red"
"braf_75Rnd_mag58_mag_Tracer_red"
};
Items[] = {
"FirstAidKit",

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@@ -357,12 +357,12 @@ class braf_hiaf_dmr_commando : braf_factions_specops_base {
"braf_20Rnd_762x51_red"
};
respawnWeapons[] = {
"Braf_Fal_hiaf_Scope",
"braf_Fal_hiaf_Scope",
"Throw",
"Put"
};
weapons[] = {
"Braf_Fal_hiaf_Scope",
"braf_Fal_hiaf_Scope",
"Throw",
"Put"
};

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@@ -800,12 +800,12 @@ class braf_hiaf_dmr_marine : braf_hiaf_dmr_regular {
"braf_20Rnd_762x51_red"
};
respawnWeapons[] = {
"Braf_Fal_hiaf_Scope",
"braf_Fal_hiaf_Scope",
"Throw",
"Put"
};
weapons[] = {
"Braf_Fal_hiaf_Scope",
"braf_Fal_hiaf_Scope",
"Throw",
"Put"
};
@@ -1105,13 +1105,13 @@ class braf_hiaf_ar_marine : braf_hiaf_ar_regular {
"16Rnd_9x21_Mag"
};
respawnWeapons[] = {
"Braf_FAP",
"braf_FAP",
"BRAF_PT92",
"Throw",
"Put"
};
weapons[] = {
"Braf_FAP",
"braf_FAP",
"BRAF_PT92",
"Throw",
"Put"

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@@ -281,8 +281,8 @@ class braf_hiaf_alice_medium_ammo_mg_762 : braf_hiaf_alice_medium_medic {
""
};
class TransportMagazines {
class _xx_Braf_75Rnd_mag58_mag_Tracer_red {
magazine = "Braf_75Rnd_mag58_mag_Tracer_red";
class _xx_braf_75Rnd_mag58_mag_Tracer_red {
magazine = "braf_75Rnd_mag58_mag_Tracer_red";
count = 6;
};
};

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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
uvSource = "tex";
class uvTransform
{

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@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_regular_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\cratenia\cratenia_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_army_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\Beret\hiaf\hiaf_marine_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -7,7 +7,7 @@ specularPower = 40;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_NOHQ.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_AS.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_AS.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\ccb\ccb_coifa_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -7,7 +7,7 @@ specularPower = 1000.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_large_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -7,7 +7,7 @@ specularPower = 40.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\goggles_nvg\goggles_small_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_early_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -7,7 +7,7 @@ specularPower = 30.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_NOHQ.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -37,7 +37,7 @@ class Stage3 {
};
};
class Stage4 {
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_as.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };
@@ -47,7 +47,7 @@ class Stage4 {
};
};
class Stage5 {
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\coifa_late_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = { 1.0, 0.0, 0.0 };

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\liner_plastic_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\m1_NOHQ.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\m1_NOHQ.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\m1_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\m1_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\m1\m1_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\m1\m1_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\orlite\orlite_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\orlite\orlite_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\orlite\orlite_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\orlite\orlite_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\orlite\orlite_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\orlite\orlite_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -44,7 +44,7 @@ class Stage3
};
class Stage4
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_as.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_as.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\camo_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -8,7 +8,7 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\details_nohq.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\details_nohq.paa";
uvSource = "tex";
class uvTransform
{
@@ -56,7 +56,7 @@ class Stage4
};
class Stage5
{
texture = "Braf_factions\braf_factions_characters_headgear\data\patrol_cap\details_smdi.paa";
texture = "braf_factions\braf_factions_characters_headgear\data\patrol_cap\details_smdi.paa";
uvSource = "tex";
class uvTransform
{

View File

@@ -1,9 +1,9 @@
class Braf_AM11_Unarmed_HIAF : braf_am11_unarmed {
_generalMacro = "Braf_AM11_Unarmed_HIAF";
class braf_AM11_Unarmed_HIAF : braf_am11_unarmed {
_generalMacro = "braf_AM11_Unarmed_HIAF";
displayName = "AM-11 VTL-REC";
faction = "BRAF_HIAF";
side = 1;
editorPreview = "\BRAF_Factions\braf_factions_soft\data\am11\ui\Braf_AM11_Unarmed_HIAF.jpg";
editorPreview = "\BRAF_Factions\braf_factions_soft\data\am11\ui\braf_AM11_Unarmed_HIAF.jpg";
crew = "braf_hiaf_rifleman_regular";
hiddenSelectionsTextures[] = {
"BRAF_Factions\braf_factions_soft\data\am11\HIAF1_co.paa",
@@ -26,18 +26,18 @@ class Braf_AM11_Unarmed_HIAF : braf_am11_unarmed {
};
};
};
class Braf_AM11_Unarmed_MAR : Braf_AM11_Unarmed_HIAF {
_generalMacro = "Braf_AM11_Unarmed_MAR";
class braf_AM11_Unarmed_MAR : braf_AM11_Unarmed_HIAF {
_generalMacro = "braf_AM11_Unarmed_MAR";
displayName = "AM-11 VTL-REC Marines";
side = 1;
editorPreview = "\BRAF_Factions\braf_factions_soft\data\am11\ui\Braf_AM11_Unarmed_MAR.jpg";
editorPreview = "\BRAF_Factions\braf_factions_soft\data\am11\ui\braf_AM11_Unarmed_MAR.jpg";
crew = "braf_hiaf_rifleman_marine";
hiddenSelectionsTextures[] = {
"BRAF_Factions\braf_factions_soft\data\am11\HIAF_M1_co.paa",
"BRAF_Factions\braf_factions_soft\data\am11\HIAF_M2_co.paa"
};
};
class BRAF_AM11_Armed_HIAF : Braf_AM11_Armed {
class BRAF_AM11_Armed_HIAF : braf_AM11_Armed {
_generalMacro = "BRAF_AM11_Armed_HIAF";
displayName = "AM-11 VTL-REC Armed";
faction = "BRAF_HIAF";

View File

@@ -1,4 +1,4 @@
class braf_am21_hiaf : Braf_AM21_Covered {
class braf_am21_hiaf : braf_AM21_Covered {
_generalMacro = "braf_am21_hiaf";
faction = "BRAF_HIAF";
editorPreview = "BRAF_Factions\braf_factions_soft\data\am21\ui\braf_am21_hiaf.jpg";
@@ -36,7 +36,7 @@ class braf_am21_hiafm : braf_am21_hiaf {
"BRAF_Factions\braf_factions_soft\data\am21\HIAF_M2_co.paa"
};
};
class braf_am21_opened_hiaf : Braf_AM21_Opened {
class braf_am21_opened_hiaf : braf_AM21_Opened {
_generalMacro = "braf_am21_opened_hiaf";
faction = "BRAF_HIAF";
editorPreview = "BRAF_Factions\braf_factions_soft\data\am21\ui\braf_am21_opened_hiaf.jpg";
@@ -75,7 +75,7 @@ class braf_am21_opened_hiafm : braf_am21_opened_hiaf {
"BRAF_Factions\braf_factions_soft\data\am21\HIAF_M2_co.paa"
};
};
class braf_am21_cargo_hiaf : Braf_AM21_Cargo {
class braf_am21_cargo_hiaf : braf_AM21_Cargo {
_generalMacro = "braf_am21_cargo_hiaf";
faction = "BRAF_HIAF";
editorPreview = "BRAF_Factions\braf_factions_soft\data\am21\ui\braf_am21_opened_hiaf.jpg";

View File

@@ -1,5 +1,5 @@
class braf_worker_covered_hiaf : Braf_Worker_Covered {
_generalMacro = "Braf_Worker_Covered_HIAF";
class braf_worker_covered_hiaf : braf_Worker_Covered {
_generalMacro = "braf_Worker_Covered_HIAF";
editorPreview = "\BRAF_Factions\braf_factions_soft\data\worker\ui\braf_worker_covered_hiaf.jpg";
faction = "BRAF_HIAF";
side = 1;
@@ -10,8 +10,8 @@ class braf_worker_covered_hiaf : Braf_Worker_Covered {
"BRAF_Factions\braf_factions_soft\data\worker\HIAF3_co.paa"
};
};
class braf_worker_health_hiaf : Braf_Worker_Health {
_generalMacro = "Braf_Worker_Health_HIAF";
class braf_worker_health_hiaf : braf_Worker_Health {
_generalMacro = "braf_Worker_Health_HIAF";
editorPreview = "\BRAF_Factions\braf_factions_soft\data\worker\ui\braf_worker_health_hiaf.jpg";
faction = "BRAF_HIAF";
side = 1;
@@ -22,8 +22,8 @@ class braf_worker_health_hiaf : Braf_Worker_Health {
"BRAF_Factions\braf_factions_soft\data\worker\HIAF3_Health_co.paa"
};
};
class braf_worker_fuel_hiaf : Braf_Worker_Fuel {
_generalMacro = "Braf_Worker_Fuel_HIAF";
class braf_worker_fuel_hiaf : braf_Worker_Fuel {
_generalMacro = "braf_Worker_Fuel_HIAF";
editorPreview = "\BRAF_Factions\braf_factions_soft\data\worker\ui\braf_worker_fuel_hiaf.jpg";
faction = "BRAF_HIAF";
side = 1;
@@ -34,8 +34,8 @@ class braf_worker_fuel_hiaf : Braf_Worker_Fuel {
"BRAF_Factions\braf_factions_soft\data\worker\HIAF3_Fuel_co.paa"
};
};
class braf_worker_ammo_hiaf : Braf_Worker_Ammo {
_generalMacro = "Braf_Worker_Ammo_HIAF";
class braf_worker_ammo_hiaf : braf_Worker_Ammo {
_generalMacro = "braf_Worker_Ammo_HIAF";
editorPreview = "\BRAF_Factions\braf_factions_soft\data\worker\ui\braf_worker_ammo_hiaf.jpg";
faction = "BRAF_HIAF";
side = 1;
@@ -46,8 +46,8 @@ class braf_worker_ammo_hiaf : Braf_Worker_Ammo {
"BRAF_Factions\braf_factions_soft\data\worker\HIAF3_Ammo_co.paa"
};
};
class braf_worker_repair_hiaf : Braf_Worker_Repair {
_generalMacro = "Braf_Worker_Repair_HIAF";
class braf_worker_repair_hiaf : braf_Worker_Repair {
_generalMacro = "braf_Worker_Repair_HIAF";
editorPreview = "\BRAF_Factions\braf_factions_soft\data\worker\ui\braf_worker_repair_hiaf.jpg";
faction = "BRAF_HIAF";
side = 1;
@@ -58,8 +58,8 @@ class braf_worker_repair_hiaf : Braf_Worker_Repair {
"BRAF_Factions\braf_factions_soft\data\worker\HIAF3_co.paa"
};
};
class braf_worker_cargo_hiaf : Braf_Worker_Cargo {
_generalMacro = "Braf_Worker_Cargo_HIAF";
class braf_worker_cargo_hiaf : braf_Worker_Cargo {
_generalMacro = "braf_Worker_Cargo_HIAF";
editorPreview = "\BRAF_Factions\braf_factions_soft\data\worker\ui\braf_worker_cargo_hiaf.jpg";
faction = "BRAF_HIAF";
side = 1;

View File

@@ -15,14 +15,14 @@ class CfgPatches {
"BRAF_Worker_Repair_HIAF",
"BRAF_Worker_Cargo_HIAF",
// AM11
"Braf_AM11_Unarmed_HIAF",
"Braf_AM11_Unarmed_MAR",
"braf_AM11_Unarmed_HIAF",
"braf_AM11_Unarmed_MAR",
"BRAF_AM11_Armed_HIAF",
"BRAF_AM11_Armed_MAR",
// AM21
"Braf_AM21_Covered",
"Braf_AM21_Opened",
"Braf_AM21_Cargo"
"braf_AM21_Covered",
"braf_AM21_Opened",
"braf_AM21_Cargo"
};
weapons[] = {};
};
@@ -37,13 +37,13 @@ class CfgVehicles {
class BRAF_Worker_Cargo;
#include "Worker_base.hpp"
class Braf_AM21_Covered;
class Braf_AM21_Opened;
class Braf_AM21_Cargo;
class braf_AM21_Covered;
class braf_AM21_Opened;
class braf_AM21_Cargo;
#include "AM21_base.hpp"
class Braf_AM11_Unarmed;
class Braf_AM11_Armed;
class braf_AM11_Unarmed;
class braf_AM11_Armed;
#include "AM11_base.hpp"
#include "v_cratenia.hpp"

View File

@@ -1,7 +1,7 @@
class Braf_msr_308;
class Braf_factions_msr_308_spray: Braf_msr_308
class braf_msr_308;
class braf_factions_msr_308_spray: braf_msr_308
{
_generalMacro="Braf_msr_308_spray";
_generalMacro="braf_factions_msr_308_spray";
author="BRAF Team";
displayName="Remington MSR .308 (Spray)";
picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_spray.paa";
@@ -10,9 +10,9 @@ class Braf_factions_msr_308_spray: Braf_msr_308
"braf_factions\braf_factions_weapons\308_MSR\data\MSRSPRAY_CO.paa"
};
};
class Braf_factions_msr_308_ts: Braf_msr_308
class braf_factions_msr_308_ts: braf_msr_308
{
_generalMacro="Braf_msr_308_ts";
_generalMacro="braf_factions_msr_308_ts";
author="BRAF Team";
displayName="Remington MSR .308 (TS)";
picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_ts.paa";

View File

@@ -1,7 +1,7 @@
class Braf_msr_338;
class Braf_factions_msr_338_spray: Braf_msr_338
class braf_msr_338;
class braf_factions_msr_338_spray: braf_msr_338
{
_generalMacro="Braf_msr_308_spray";
_generalMacro="braf_msr_308_spray";
author="BRAF Team";
displayName="Remington MSR .338 (Spray)";
picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_spray.paa";
@@ -10,9 +10,9 @@ class Braf_factions_msr_338_spray: Braf_msr_338
"braf_factions\braf_factions_weapons\308_MSR\data\MSRSPRAY_CO.paa"
};
};
class Braf_factions_msr_338_ts: Braf_msr_338
class braf_factions_msr_338_ts: braf_msr_338
{
_generalMacro="Braf_msr_308_ts";
_generalMacro="braf_msr_308_ts";
author="BRAF Team";
displayName="Remington MSR .338 (TS)";
picture="\braf_factions\braf_factions_weapons\308_MSR\ui\msr_308_ui_ts.paa";

View File

@@ -1,6 +1,6 @@
class Braf_lmga4;
class Braf_factions_colt_lmga4_aaf : Braf_lmga4 {
_generalMacro = "Braf_lmga4_aaf";
class braf_lmga4;
class braf_factions_colt_lmga4_aaf : braf_lmga4 {
_generalMacro = "braf_lmga4_aaf";
author="BRAF Team";
displayName = "Colt LMGA4 5.56mm (AAF)";
hiddenSelections[] = { "camo1", "camo2", "camo3" };
@@ -10,8 +10,8 @@ class Braf_factions_colt_lmga4_aaf : Braf_lmga4 {
"braf_factions\braf_factions_weapons\556_Colt\data\aaf\AR15_LMG_CO.paa"
};
};
class Braf_factions_colt_lmga4_green : Braf_lmga4 {
_generalMacro = "Braf_lmga4_green";
class braf_factions_colt_lmga4_green : braf_lmga4 {
_generalMacro = "braf_lmga4_green";
author="BRAF Team";
displayName = "Colt LMGA4 5.56mm (Green)";
hiddenSelections[] = { "camo1", "camo2", "camo3" };

View File

@@ -1,7 +1,7 @@
class Braf_Lapa;
class braf_factions_lapa_tan: Braf_Lapa
class braf_Lapa;
class braf_factions_lapa_tan: braf_Lapa
{
_generalMacro="Braf_Lapa_tan";
_generalMacro="braf_Lapa_tan";
author="BRAF Team";
displayName="LAPA FA-03 5.56mm (Tan)";
picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_snaketan.paa";
@@ -10,9 +10,9 @@ class braf_factions_lapa_tan: Braf_Lapa
"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_snaketan_CO.paa"
};
};
class braf_factions_lapa_Green: Braf_Lapa
class braf_factions_lapa_green: braf_Lapa
{
_generalMacro="Braf_Lapa_Green";
_generalMacro="braf_Lapa_Green";
author="BRAF Team";
displayName="LAPA FA-03 5.56mm (Green)";
picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_green.paa";
@@ -21,9 +21,9 @@ class braf_factions_lapa_Green: Braf_Lapa
"braf_factions\braf_factions_weapons\556_LAPA\data\lapa_fa03_green_CO.paa"
};
};
class braf_factions_lapa_Desert: Braf_Lapa
class braf_factions_lapa_Desert: braf_Lapa
{
_generalMacro="Braf_Lapa_Desert";
_generalMacro="braf_Lapa_Desert";
author="BRAF Team";
displayName="LAPA FA-03 5.56mm (Desert)";
picture="\braf_factions\braf_factions_weapons\556_LAPA\ui\lapa_fa03_ui_desert.paa";

View File

@@ -1,7 +1,7 @@
class Braf_Fal;
class braf_factions_fal_hiaf : Braf_Fal
class braf_Fal;
class braf_factions_fal_hiaf : braf_Fal
{
_generalMacro="Braf_md1_hiaf";
_generalMacro="braf_md1_hiaf";
author="BRAF Team";
displayName="IMBEL M964 FAL 7.62mm (Green)";
picture="\braf_factions\braf_factions_weapons\762_FAL\ui\MD1_ui.paa";
@@ -24,7 +24,7 @@ class braf_factions_fal_hiaf_scope: braf_factions_fal_hiaf
{
scope = 1;
author="BRAF Team";
_generalMacro="Braf_Fal_hiaf_Scope";
_generalMacro="braf_Fal_hiaf_Scope";
class LinkedItems
{
class LinkedItemsOptic

View File

@@ -1,7 +1,7 @@
class braf_md1;
class braf_factions_md1_hiaf: braf_md1
{
_generalMacro="Braf_md1_hiaf";
_generalMacro="braf_factions_md1_hiaf";
author="BRAF Team";
scope=2;
displayName="IMBEL M964 MD1 7.62mm (Green)";
@@ -25,7 +25,7 @@ class braf_factions_md1_hiaf: braf_md1
};
class braf_factions_md1_hiaf_scope : braf_factions_md1_hiaf
{
_generalMacro="Braf_md1_hiaf_Scope";
_generalMacro="braf_factions_md1_hiaf_scope";
author="BRAF Team";
class LinkedItems
{

View File

@@ -8,17 +8,24 @@ class CfgPatches
"braf_factions_aglc_aaf",
"braf_factions_aglc_verde_scope",
"braf_factions_aglc_aaf_scope",
"Braf_factions_msr_308_spray",
"Braf_factions_msr_308_ts",
"Braf_factions_msr_338_spray",
"Braf_factions_msr_338_ts",
"Braf_factions_colt_lmga4_aaf",
"Braf_factions_colt_lmga4_green",
"braf_factions_msr_308_spray",
"braf_factions_msr_308_ts",
"braf_factions_msr_338_spray",
"braf_factions_msr_338_ts",
"braf_factions_colt_lmga4_aaf",
"braf_factions_colt_lmga4_green",
"braf_factions_lapa_tan",
"braf_factions_lapa_green",
"braf_factions_fal_hiaf",
"braf_factions_fal_hiaf_scope"};
"braf_factions_fal_hiaf_scope",
};
requiredVersion = 0.1;
requiredAddons[] = {"braf_weap"};
requiredAddons[] = {
"braf_weapons_assault_rifles",
"braf_weapons_sniper_rifles",
"braf_weapons_sound",
};
};
};