Files
braf_factions/addons/weapons/762_FAL/Data/apav.rvmat
2023-10-18 20:26:58 -03:00

61 lines
1.1 KiB
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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.2,0.2,0.2,1};
specularPower=60;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="#(argb,8,8,3)color(0.5,0.5,1,1)";
};
class Stage2
{
texture="braf\braf_factions\addons\weapons\762_FAL\Data\metal_detail_dt.paa";
uvSource="tex";
class uvTransform
{
aside[]={4.0000,0.000000,0.000000};
up[]={0.000000,4.0000,0.000000};
dir[]={0.000000,0.000000,0.000000};
pos[]={0.000000,0.000000,0.000000};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
};
class Stage4
{
texture="#(argb,8,8,3)color(0,0,0,0)";
};
class Stage5
{
texture="#(argb,8,8,3)color(0,0.2,1,1)";
};
class Stage6
{
texture = "#(ai,64,64,1)fresnel(5.1,1.7)";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_ca.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};