mirror of
https://github.com/projectbraf/braf_factions.git
synced 2026-06-13 14:33:43 +00:00
83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
//------------------------------------- Personagens da Estória -------------------------------------------
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class braf_hiaf_boubee_story : braf_hiaf_of_regular {
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_generalMacro = "braf_hiaf_boubee_story";
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displayName = "$STR_braf_HSto_CB";
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editorsubcategory = "BRAF_STORY";
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uniformAccessories[] = {};
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uniformClass = "BRAF_Horizon_regular_uniform";
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respawnWeapons[] = {
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"hgun_ACPC2_F",
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"Binocular",
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"Throw",
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"Put"
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};
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weapons[] = {
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"hgun_ACPC2_F",
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"Binocular",
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"Throw",
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"Put"
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};
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magazines[] = {
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"9Rnd_45ACP_Mag",
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"HandGrenade",
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"HandGrenade",
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"HandGrenade",
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"HandGrenade",
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"HandGrenade"
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};
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respawnMagazines[] = {
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"9Rnd_45ACP_Mag",
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"HandGrenade",
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"HandGrenade",
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"HandGrenade",
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"HandGrenade",
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"HandGrenade"
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};
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Items[] = {
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"FirstAidKit",
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"FirstAidKit"
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};
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respawnItems[] = {
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"FirstAidKit",
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"FirstAidKit"
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};
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linkedItems[] = {
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"braf_hiaf_army_Beret",
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"braf_Susp_Y_0",
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"G_Aviator",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"
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};
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respawnLinkedItems[] = {
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"braf_hiaf_army_Beret",
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"braf_Susp_Y_0",
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"G_Aviator",
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"ItemMap",
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"ItemGPS",
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"ItemCompass",
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"ItemWatch",
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"ItemRadio"
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};
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class EventHandlers {
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init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),'boubee'] call braf_fnc_nameonuniform;";
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};
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hiddenSelections[] = {
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"Camo1", //Top
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"Camo2", //Pants
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"Camo3", //boot
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"Camo4", //Gloves
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//"Camo5", //Hand
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"insignia"
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};
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hiddenSelectionsTextures[] = {
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"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
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"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
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"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
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"",
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""
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};
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}; |