Files
braf_factions/addons/characters/units/v_hiaf_story_2020.hpp

83 lines
2.2 KiB
C++

//------------------------------------- Personagens da Estória -------------------------------------------
class braf_hiaf_boubee_story : braf_hiaf_of_regular {
_generalMacro = "braf_hiaf_boubee_story";
displayName = "$STR_braf_HSto_CB";
editorsubcategory = "BRAF_STORY";
uniformAccessories[] = {};
uniformClass = "BRAF_Horizon_regular_uniform";
respawnWeapons[] = {
"hgun_ACPC2_F",
"Binocular",
"Throw",
"Put"
};
weapons[] = {
"hgun_ACPC2_F",
"Binocular",
"Throw",
"Put"
};
magazines[] = {
"9Rnd_45ACP_Mag",
"HandGrenade",
"HandGrenade",
"HandGrenade",
"HandGrenade",
"HandGrenade"
};
respawnMagazines[] = {
"9Rnd_45ACP_Mag",
"HandGrenade",
"HandGrenade",
"HandGrenade",
"HandGrenade",
"HandGrenade"
};
Items[] = {
"FirstAidKit",
"FirstAidKit"
};
respawnItems[] = {
"FirstAidKit",
"FirstAidKit"
};
linkedItems[] = {
"braf_hiaf_army_Beret",
"braf_Susp_Y_0",
"G_Aviator",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
respawnLinkedItems[] = {
"braf_hiaf_army_Beret",
"braf_Susp_Y_0",
"G_Aviator",
"ItemMap",
"ItemGPS",
"ItemCompass",
"ItemWatch",
"ItemRadio"
};
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};[(_this select 0),'boubee'] call braf_fnc_nameonuniform;";
};
hiddenSelections[] = {
"Camo1", //Top
"Camo2", //Pants
"Camo3", //boot
"Camo4", //Gloves
//"Camo5", //Hand
"insignia"
};
hiddenSelectionsTextures[] = {
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\top_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\BDU\HIAF\Marine\pants_co.paa",
"\BRAF_Factions\braf_factions_characters\Uniform\Data\Boot\boot_jungle_co.paa",
"",
""
};
};