Files
braf_factions/addons/main/functions/fn_thugswearCUP.sqf

145 lines
2.1 KiB
Plaintext

params["_unit"];
suits = [
"U_C_Poloshirt_blue",
"U_C_Poloshirt_burgundy",
"U_C_Poloshirt_salmon",
"U_C_Poloshirt_tricolour",
"U_BG_Guerilla2_1",
"U_I_C_Soldier_Bandit_4_F",
"U_I_C_Soldier_Bandit_1_F",
"U_I_C_Soldier_Bandit_2_F",
"U_I_C_Soldier_Bandit_5_F",
"U_I_C_Soldier_Bandit_3_F",
"U_I_C_Soldier_Para_4_F",
"U_C_man_sport_2_F",
"U_C_Man_casual_5_F",
"U_C_ArtTShirt_01_v4_F",
"U_C_Uniform_Farmer_01_F",
"U_I_L_Uniform_01_tshirt_olive_F",
"CUP_U_I_GUE_Anorak_03",
"CUP_U_I_GUE_Anorak_02",
"CUP_U_I_GUE_Anorak_01",
"braf_thug_irregular_army_tshirt_black_uniform",
"CUP_U_I_GUE_Flecktarn3"
];
headgears = [
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"H_Cap_blk",
'H_Cap_blu',
"H_Cap_red",
"H_Cap_oli",
"CUP_H_PMC_Cap_Burberry",
"CUP_H_PMC_Cap_Back_Burberry",
"CUP_H_PMC_Cap_Back_PRR_Burberry",
"CUP_H_PMC_Cap_Back_Grey",
"CUP_H_PMC_Cap_Back_Tan",
"CUP_H_USA_Cap_M81",
"CUP_H_PMC_Beanie_Black",
"CUP_H_PMC_Beanie_Khaki",
"CUP_H_FR_BandanaWdl",
"CUP_H_FR_BandanaGreen",
"H_Shemag_olive",
"H_Bandanna_surfer_blk",
"H_Bandanna_blu",
"H_Bandanna_blu"
];
facewears = [
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"",
"G_Aviator",
"G_Shades_Black",
"G_Shades_Blue",
"G_Shades_Green",
"G_Shades_Red",
"G_Spectacles",
"G_Sport_Blackred",
"G_Squares_Tinted",
"G_Squares",
"G_Spectacles_Tinted",
"G_Bandanna_shades",
"G_Bandanna_aviator",
"G_Bandanna_blk",
"G_Bandanna_CandySkull",
"G_Bandanna_Skull1",
"G_Bandanna_Syndikat1",
"G_Bandanna_Skull2",
"G_Bandanna_Syndikat2",
"CUP_G_RUS_Ratnik_Balaclava_Green_2",
"CUP_G_RUS_Ratnik_Balaclava_Olive_1",
"CUP_G_PMC_Facewrap_Tropical_Glasses_Ember",
"CUP_G_Scarf_Face_Grn",
"CUP_G_Scarf_Face_Red",
"CUP_G_Scarf_Face_Tan",
"CUP_G_Oakleys_Embr",
"CUP_G_TK_RoundGlasses_blk",
"CUP_FR_NeckScarf",
"CUP_G_WristWatch",
"G_EyeProtectors_F"
];
_unit forceAddUniform (selectRandom suits);
_unit addHeadgear (selectRandom headgears);
_unit addGoggles (selectRandom facewears);