added init functions to handle thread socket starting and stopping

This commit is contained in:
Valmo Trindade
2024-12-02 05:12:46 -03:00
parent 1addb59d0b
commit 16068090ae
3 changed files with 45 additions and 66 deletions

View File

@@ -0,0 +1,39 @@
if (!hasInterface) exitWith {};
_initializedServer = "armatak" callExtension ["start",[]] select 0;
_local_address = "armatak" callExtension ["local_ip", []] select 0;
player setVariable ["initializedSocket", _initializedServer];
player setVariable ["localAddress", _local_address];
waitUntil {alive player};
[{
if (alive player) then {
"armatak" callExtension ["location",[player call armatak_fnc_extract_info]];
};
}, 1, []] call CBA_fnc_addPerFrameHandler;
player addEventHandler ["Killed", {
"armatak" callExtension ["stop", []];
}];
player addEventHandler ["Deleted", {
"armatak" callExtension ["stop", []];
}];
player addEventHandler ["Respawn", {
params["_unit", "_corpse"];
_unit spawn {
"armatak" callExtension ["start", []];
[{
if (alive _this) then {
"armatak" callExtension ["location",[player call armatak_fnc_extract_info]];
};
}, 1, []] call CBA_fnc_addPerFrameHandler;
};
}];
onPlayerDisconnected "'armatak' callExtension ['stop',[]];";