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https://github.com/valmojr/armatak.git
synced 2026-06-13 22:13:28 +00:00
linted some SQF functions
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@@ -24,22 +24,22 @@ if (_activated) exitWith {
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_uid = _x getVariable "_atak_uid";
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if (_uid == "") then {
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_x call armatak_fnc_postGeoObject;
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[_x] call armatak_fnc_postGeoObject;
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} else {
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_x call armatak_fnc_putGeoObject;
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[_x] call armatak_fnc_putGeoObject;
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};
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}, 2, []] call CBA_fnc_addPerFrameHandler;
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}, 1, []] call CBA_fnc_addPerFrameHandler;
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} forEach playableUnits;
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} else {
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[{
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_uid = player getVariable "_atak_uid";
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if (_uid == "") then {
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player call armatak_fnc_postGeoObject;
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[player] call armatak_fnc_postGeoObject;
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} else {
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player call armatak_fnc_putGeoObject;
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[player] call armatak_fnc_putGeoObject;
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};
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}, 2, []] call CBA_fnc_addPerFrameHandler;
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}, 1, []] call CBA_fnc_addPerFrameHandler;
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};
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private _warning = format ["<t color='#FF8021'>ARMATAK</t><br/> %1", "Connected!"];
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@@ -6,7 +6,7 @@ switch (worldName) do {
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case "Altis": {
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_location = [_unit] call armatak_fnc_convert_to_altis;
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};
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default { };
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default {};
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};
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_location
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@@ -1,24 +1,23 @@
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params["_unit"];
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_playerPosition = getPos _unit;
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLongitude = 30720;
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_playerMaxLatitude = 30720;
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_MapMaxLatitude = 25.481608;
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_MapMinLatitude = 25.011719;
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_MapMaxLongitude = 40.095572;
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_MapMinLongitude = 39.717094;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = ( _playerLongitude / _playerMaxLongitude ) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = ( _playerLatitude / _playerMaxLatitude ) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude,_RealLatitude]
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_playerPosition = getPos _unit;
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLongitude = 30720;
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_playerMaxLatitude = 30720;
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_MapMaxLatitude = 25.481608;
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_MapMinLatitude = 25.011719;
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_MapMaxLongitude = 40.095572;
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_MapMinLongitude = 39.717094;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude, _RealLatitude]
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