linted some SQF functions

This commit is contained in:
Valmo Trindade
2024-08-08 16:29:24 -03:00
parent 83a94befdd
commit 42bc94e8c7
3 changed files with 28 additions and 29 deletions

View File

@@ -24,22 +24,22 @@ if (_activated) exitWith {
_uid = _x getVariable "_atak_uid"; _uid = _x getVariable "_atak_uid";
if (_uid == "") then { if (_uid == "") then {
_x call armatak_fnc_postGeoObject; [_x] call armatak_fnc_postGeoObject;
} else { } else {
_x call armatak_fnc_putGeoObject; [_x] call armatak_fnc_putGeoObject;
}; };
}, 2, []] call CBA_fnc_addPerFrameHandler; }, 1, []] call CBA_fnc_addPerFrameHandler;
} forEach playableUnits; } forEach playableUnits;
} else { } else {
[{ [{
_uid = player getVariable "_atak_uid"; _uid = player getVariable "_atak_uid";
if (_uid == "") then { if (_uid == "") then {
player call armatak_fnc_postGeoObject; [player] call armatak_fnc_postGeoObject;
} else { } else {
player call armatak_fnc_putGeoObject; [player] call armatak_fnc_putGeoObject;
}; };
}, 2, []] call CBA_fnc_addPerFrameHandler; }, 1, []] call CBA_fnc_addPerFrameHandler;
}; };
private _warning = format ["<t color='#FF8021'>ARMATAK</t><br/> %1", "Connected!"]; private _warning = format ["<t color='#FF8021'>ARMATAK</t><br/> %1", "Connected!"];

View File

@@ -6,7 +6,7 @@ switch (worldName) do {
case "Altis": { case "Altis": {
_location = [_unit] call armatak_fnc_convert_to_altis; _location = [_unit] call armatak_fnc_convert_to_altis;
}; };
default { }; default {};
}; };
_location _location

View File

@@ -17,8 +17,7 @@ _MapMinLongitude = 39.717094;
_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude; _LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude; _LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
_RealLongitude = ( _playerLongitude / _playerMaxLongitude ) * _LongitudeDifference + _MapMinLongitude; [_RealLongitude, _RealLatitude]
_RealLatitude = ( _playerLatitude / _playerMaxLatitude ) * _LatitudeDifference + _MapMinLatitude;
[_RealLongitude,_RealLatitude]