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Added Chernarus map support with new convert function paramether, to handle rotated maps
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@@ -64,6 +64,9 @@ class CfgFunctions {
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class convert_to_takistan_montains {
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file = "\armatak\armatak\armatak_main\functions\map\fn_convert_to_takistan_montains.sqf";
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};
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class convert_to_chernarus {
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file = "\armatak\armatak\armatak_main\functions\map\fn_convert_to_chernarus.sqf";
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};
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};
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};
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};
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@@ -20,6 +20,9 @@ switch (toLower worldName) do {
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case "cucui": {
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_realLocation = _position call armatak_fnc_convert_to_cucui;
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};
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case "chernarus": {
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_realLocation = _position call armatak_fnc_convert_to_chernarus;
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};
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case "mountains_acr": {
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_realLocation = _position call armatak_fnc_convert_to_takistan_montains;
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};
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30
addons/main/functions/map/fn_convert_to_chernarus.sqf
Normal file
30
addons/main/functions/map/fn_convert_to_chernarus.sqf
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@@ -0,0 +1,30 @@
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params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
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private _mapWidth = 15360;
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private _mapHeight = 15360;
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// SW corner (used as origin)
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private _SW_lat = 50.63894;
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private _SW_lon = 14.01891;
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// SE corner
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private _SE_lat = 50.65766;
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private _SE_lon = 14.23361;
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// NW corner
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private _NW_lat = 50.77697;
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private _NW_lon = 13.98893;
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private _edgeSE_lat = _SE_lat - _SW_lat;
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private _edgeSE_lon = _SE_lon - _SW_lon;
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private _edgeNW_lat = _NW_lat - _SW_lat;
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private _edgeNW_lon = _NW_lon - _SW_lon;
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private _fx = _longitudeInGame / _mapWidth;
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private _fy = _latitudeInGame / _mapHeight;
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private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
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private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
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[_realLat, _realLon, _altitude]
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