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fixed CfgFunctions hierarchy
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@@ -1,5 +1,6 @@
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class CfgFunctions {
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class armatak {
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class Armatak {
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class functions {
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class core {
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file = "\armatak\armatak\armatak_main\functions\fn_core.sqf";
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};
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@@ -11,3 +12,4 @@ class CfgFunctions {
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};
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};
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};
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};
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@@ -6,7 +6,9 @@ private _atak_callsign = name _unit; // ATAK Display Name
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private _atak_team_color = "team_color"; // ATAK Team Colors -> White, Yellow, Orange, Magenta, Red, Maroon, Purple, Dark Blue, Blue, Cyan, Teal, Green, Dark Green, Brown || Change it on every squad? make it customizable?
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private _atak_role = "role"; // ATAK Roles -> Team Member, Team Lead, HQ, Sniper, Medic, Forward Observer, RTO, K9
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private _atak_display_type = "display_type"; // ATAK Display Types -> Ground Troop, Armored Vehicle, Civilian Vehicle, Generic Air Unit, Generic Ground Unit, Generic Sea Surface Unit
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private _atak_location = worldName; // ATAK Location in Real World -> Already stored in a database/array
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private _atak_location = worldName; // ATAK Location in Real World -> Already stored in a database or array
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private _atak_position = getPos _unit; // ATAK Position -> Converted Arma 3 XYZ Coords to Geographic Coords
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return [_atak_uid, _atak_callsign, _atak_team_color, _atak_role, _atak_display_type, _atak_location, _atak_position];
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_unit_info = [_atak_uid, _atak_callsign, _atak_team_color, _atak_role, _atak_display_type, _atak_location, _atak_position];
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_unit_info
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