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https://github.com/valmojr/armatak.git
synced 2026-06-13 15:03:30 +00:00
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7 Commits
wings_of_l
...
v1.2.5
| Author | SHA1 | Date | |
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13cd08c655 | ||
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8fe14dc18d | ||
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1bec26df8a | ||
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c5d5da636f | ||
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c2e137e67c | ||
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de5ac9dbb5 | ||
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ef3be1e768 |
@@ -1,22 +1,22 @@
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#include "..\script_component.hpp"
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/*
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* Author: Valmo Trindade
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* This function is used to convert the position of a unit to the world world location.
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*
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* Argument:
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* 0: in game latitude <NUMBER> is the latitude of the unit.
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* 1: in game longitude <NUMBER> is the longitude of the unit.
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* 2: in game altitude <NUMBER> is the altitude of the unit.
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* 3: in game bearing <NUMBER> is the bearing of the unit.
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*
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* Return Value:
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* ARRAY -> [latitude, longitude, altitude, bearing]
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*
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* Example:
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* [player] call armatak_client_fnc_convertClientLocation;
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*
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* Public: Yes
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* Author: Valmo Trindade
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* This function is used to convert the position of a unit to the world world location.
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*
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* Argument:
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* 0: in game latitude <NUMBER> is the latitude of the unit.
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* 1: in game longitude <NUMBER> is the longitude of the unit.
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* 2: in game altitude <NUMBER> is the altitude of the unit.
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* 3: in game bearing <NUMBER> is the bearing of the unit.
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*
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* Return Value:
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* ARRAY -> [latitude, longitude, altitude, bearing]
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*
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* Example:
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* [player] call armatak_client_fnc_convertClientLocation;
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*
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* Public: Yes
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*/
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params["_latitude", "_longitude", "_altitude"];
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@@ -38,6 +38,9 @@ switch (toLower worldName) do {
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case "vr": {
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_realLocation = _position call armatak_fnc_convert_to_vr;
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};
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case "lawn": {
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_realLocation = _position call armatak_fnc_convert_to_lawn;
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};
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case "cucui": {
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_realLocation = _position call armatak_fnc_convert_to_cucui;
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};
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@@ -74,12 +77,36 @@ switch (toLower worldName) do {
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case "kunduz_valley": {
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_realLocation = _position call armatak_fnc_convert_to_kunduz_valley;
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};
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case "malvinasfalkands": {
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_realLocation = _position call armatak_fnc_convert_to_malvinas_malvinasfalkands;
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};
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case "pebble_island_airfield": {
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_realLocation = _position call armatak_fnc_convert_to_malvinas_pebble_island_airfield;
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};
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case "p_argentino_stanley": {
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_realLocation = _position call armatak_fnc_convert_to_malvinas_p_argentino_stanley;
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};
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case "top_malo_house": {
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_realLocation = _position call armatak_fnc_convert_to_malvinas_top_malo_house;
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};
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case "pradera_ganso": {
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_realLocation = _position call armatak_fnc_convert_to_malvinas_pradera_ganso;
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};
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case "tanoa": {
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_realLocation = _position call armatak_fnc_convert_to_tanoa;
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};
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case "zagor_zagorsk_reserved_forest": {
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_realLocation = _position call armatak_fnc_convert_to_zagor_zagorsk_reserved_forest;
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};
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case "umb_colombia": {
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_realLocation = _position call armatak_fnc_convert_to_colombia;
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};
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case "clafghan": {
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_realLocation = _position call armatak_fnc_convert_to_clafghan;
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};
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case "rut_mandol": {
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_realLocation = _position call armatak_fnc_convert_to_rut_mandol;
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};
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default {
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_warning = format ["<t color='#FF8021'>ARMATAK</t><br/> %1", "Unsupported Map"];
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[[_warning, 1.5]] call CBA_fnc_notify;
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@@ -68,12 +68,30 @@ class CfgFunctions {
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class convert_to_kunduz_valley {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_kunduz_valley.sqf";
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};
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class convert_to_lawn {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_lawn.sqf";
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};
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class convert_to_livonia {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_livonia.sqf";
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};
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class convert_to_malden {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malden.sqf";
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};
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class convert_to_malvinas_malvinasfalkands {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_malvinasfalkands.sqf";
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};
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class convert_to_malvinas_p_argentino_stanley {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_p_argentino_stanley.sqf";
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};
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class convert_to_malvinas_pebble_island_airfield {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_pebble_island_airfield.sqf";
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};
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class convert_to_malvinas_pradera_ganso {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_pradera_ganso.sqf";
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};
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class convert_to_malvinas_top_malo_house {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_malvinas_top_malo_house.sqf";
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};
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class convert_to_southen_sahrani {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_southen_sahrani.sqf";
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};
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@@ -95,6 +113,15 @@ class CfgFunctions {
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class convert_to_zagor_zagorsk_reserved_forest {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_zagor_zagorsk_reserved_forest.sqf";
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};
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class convert_to_colombia {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_colombia.sqf";
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};
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class convert_to_clafghan {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_clafghan.sqf";
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};
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class convert_to_rut_mandol {
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file = "\armatak\armatak\addons\main\functions\map\fn_convert_to_rut_mandol.sqf";
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};
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};
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};
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};
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23
addons/main/functions/map/fn_convert_to_clafghan.sqf
Normal file
23
addons/main/functions/map/fn_convert_to_clafghan.sqf
Normal file
@@ -0,0 +1,23 @@
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params["_latitude", "_longitude", "_altitude"];
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_playerPosition = [_latitude, _longitude, _altitude];
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLatitude = 20480;
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_playerMaxLongitude = 20480;
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_MapMaxLongitude = 33.728772;
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_MapMinLongitude = 33.542815;
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_MapMaxLatitude = 63.169746;
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_MapMinLatitude = 62.938820;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude, _RealLatitude, _playerPosition select 2]
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23
addons/main/functions/map/fn_convert_to_colombia.sqf
Normal file
23
addons/main/functions/map/fn_convert_to_colombia.sqf
Normal file
@@ -0,0 +1,23 @@
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params["_latitude", "_longitude", "_altitude"];
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_playerPosition = [_latitude, _longitude, _altitude];
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLatitude = 20480;
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_playerMaxLongitude = 20480;
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_MapMaxLatitude = -67.765153;
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_MapMinLatitude = -68.223664;
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_MapMaxLongitude = 10.593815;
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_MapMinLongitude = 10.137466;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude, _RealLatitude, _playerPosition select 2]
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23
addons/main/functions/map/fn_convert_to_lawn.sqf
Normal file
23
addons/main/functions/map/fn_convert_to_lawn.sqf
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@@ -0,0 +1,23 @@
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params["_latitude", "_longitude", "_altitude"];
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_playerPosition = [_latitude, _longitude, _altitude];
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLongitude = 4992;
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_playerMaxLatitude = 4992;
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_MapMaxLongitude = -99.722665;
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_MapMinLongitude = -99.775505;
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_MapMaxLatitude = 32.159272;
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_MapMinLatitude = 32.114011;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude, _RealLatitude, _playerPosition select 2]
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@@ -0,0 +1,30 @@
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params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
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private _mapWidth = 11264;
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private _mapHeight = 11264;
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// SW corner (used as origin)
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private _SW_lat = -51.736078;
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private _SW_lon = -57.915032;
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// SE corner
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private _SE_lat = -51.736078;
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private _SE_lon = -58.077879;
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// NW corner
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private _NW_lat = -51.634750;
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private _NW_lon = -58.077879;
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private _edgeSE_lat = _SE_lat - _SW_lat;
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private _edgeSE_lon = _SE_lon - _SW_lon;
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private _edgeNW_lat = _NW_lat - _SW_lat;
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private _edgeNW_lon = _NW_lon - _SW_lon;
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private _fx = _longitudeInGame / _mapWidth;
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private _fy = _latitudeInGame / _mapHeight;
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private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
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private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
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[_realLat, _realLon, _altitude]
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@@ -0,0 +1,30 @@
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params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
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private _mapWidth = 16384;
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private _mapHeight = 16384;
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// SW corner (used as origin)
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private _SW_lat = -51.806546;
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private _SW_lon = -57.939747;
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// SE corner
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private _SE_lat = -51.806546;
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private _SE_lon = -57.701978;
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// NW corner
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private _NW_lat = -51.658913;
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private _NW_lon = -57.939747;
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private _edgeSE_lat = _SE_lat - _SW_lat;
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private _edgeSE_lon = _SE_lon - _SW_lon;
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private _edgeNW_lat = _NW_lat - _SW_lat;
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private _edgeNW_lon = _NW_lon - _SW_lon;
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private _fx = _longitudeInGame / _mapWidth;
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private _fy = _latitudeInGame / _mapHeight;
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private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
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private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
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[_realLat, _realLon, _altitude]
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@@ -0,0 +1,30 @@
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params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
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private _mapWidth = 10240;
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private _mapHeight = 10240;
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// SW corner (used as origin)
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private _SW_lat = -51.863358;
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private _SW_lon = -59.054585;
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// SE corner
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private _SE_lat = -51.863358;
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private _SE_lon = -58.906155;
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// NW corner
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private _NW_lat = -51.771493;
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private _NW_lon = -59.054585;
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private _edgeSE_lat = _SE_lat - _SW_lat;
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private _edgeSE_lon = _SE_lon - _SW_lon;
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private _edgeNW_lat = _NW_lat - _SW_lat;
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private _edgeNW_lon = _NW_lon - _SW_lon;
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private _fx = _longitudeInGame / _mapWidth;
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private _fy = _latitudeInGame / _mapHeight;
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private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
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private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
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[_realLat, _realLon, _altitude]
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@@ -0,0 +1 @@
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@@ -0,0 +1,23 @@
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params["_latitude", "_longitude", "_altitude"];
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_playerPosition = [_latitude, _longitude, _altitude];
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLongitude = 5120;
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_playerMaxLatitude = 5120;
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_MapMaxLatitude = -51.619725;
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_MapMinLatitude = -51.664223;
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_MapMaxLongitude = -58.394630;
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_MapMinLongitude = -58.469580;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude, _RealLatitude, _playerPosition select 2]
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23
addons/main/functions/map/fn_convert_to_rut_mandol.sqf
Normal file
23
addons/main/functions/map/fn_convert_to_rut_mandol.sqf
Normal file
@@ -0,0 +1,23 @@
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params["_latitude", "_longitude", "_altitude"];
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_playerPosition = [_latitude, _longitude, _altitude];
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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_playerMaxLatitude = 32768;
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_playerMaxLongitude = 32768;
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_MapMaxLongitude = 35.285485;
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_MapMinLongitude = 34.927617;
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_MapMaxLatitude = 70.445404;
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_MapMinLatitude = 70.016783;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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[_RealLongitude, _RealLatitude, _playerPosition select 2]
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@@ -4,19 +4,11 @@ class CfgVehicles {
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{
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class AttributesBase
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{
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class Default;
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class Edit;
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class Combo;
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class Checkbox;
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class CheckboxNumber;
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class ModuleDescription;
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class Units;
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};
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class ModuleDescription
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{
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class AnyBrain;
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};
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class ModuleDescription;
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||||
};
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class GVAR(moduleBase): Module_F {
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@@ -34,7 +34,7 @@ switch (false) do {
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};
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} forEach GVAR(syncedUnits);
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missionNmaespace setVariable ["armatak_server_syncedUnits", GVAR(syncedUnits)];
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missionNamespace setVariable ["armatak_server_syncedUnits", GVAR(syncedUnits)];
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SETVAR(_unit,GVAR(isRouting),false);
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deleteVehicle _logic;
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|
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Reference in New Issue
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