164 lines
3.6 KiB
C++
164 lines
3.6 KiB
C++
////////////////////////////////////////// Damage Parameters
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hideProxyInCombat=1;
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armor=480;
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armorStructural=6;
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armorLights=0.1;
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crewCrashProtection=0.99;
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crewExplosionProtection=0.9995;
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damageResistance=0.0072;
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wheelDestroyRadiusCoef=0.60000002;
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explosionEffect="FuelExplosionBig";
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crewVulnerable=0;
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class HitPoints: HitPoints
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{
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class HitBody
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{
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armor=6;
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material=-1;
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name="hit_body";
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visual="zbytek";
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passThrough=1;
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minimalHit=0.01;
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explosionShielding=1.5;
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radius=0.45;
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};
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class HitHull: HitHull
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{
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armor=2;
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material=-1;
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armorComponent="hit_hull";
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name="hit_hull_point";
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visual="-";
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passThrough=1;
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minimalHit=0.1;
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explosionShielding=0.2;
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radius=0.2;
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};
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class HitEngine: HitEngine
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{
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armor=1.25;
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material=-1;
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armorComponent="hit_engine";
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name="hit_engine_point";
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visual="-";
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passThrough=0.1;
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minimalHit=0.1;
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explosionShielding=0.5;
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radius=0.2;
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};
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class HitFuel: HitFuel
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{
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armor=0.75;
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material=-1;
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armorComponent="hit_fuel";
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name="hit_fuel_point";
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visual="-";
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passThrough=0.5;
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minimalHit=0.1;
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explosionShielding=0.60000002;
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radius=0.2;
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};
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class HitWheels
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{
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radius=0.33000001;
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name="hit_wheels_point";
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visual="-";
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armorComponent="-";
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armor=-250;
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minimalHit=-0.016000001;
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explosionShielding=4;
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passThrough=0;
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};
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class HitLFWheel: HitLFWheel
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{
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radius=0.33000001;
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visual="wheel_1_1_hide";
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name="wheel_1_1";
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armorComponent="wheel_1_1_hide";
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armor=-250;
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minimalHit=-0.016000001;
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explosionShielding=4;
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passThrough=0;
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};
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class HitLF2Wheel: HitLF2Wheel
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{
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radius=0.33000001;
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visual="wheel_1_2_hide";
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name="wheel_1_2";
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armorComponent="wheel_1_2_hide";
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armor=-250;
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minimalHit=-0.016000001;
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explosionShielding=4;
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passThrough=0;
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};
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class HitLMWheel: HitLMWheel
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{
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radius=0.33000001;
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visual="wheel_1_3_hide";
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name="wheel_1_3";
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armorComponent="wheel_1_3_hide";
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armor=-250;
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minimalHit=-0.016000001;
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explosionShielding=4;
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passThrough=0;
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};
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class HitRFWheel: HitRFWheel
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{
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radius=0.33000001;
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visual="wheel_2_1_hide";
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name="wheel_2_1";
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armorComponent="wheel_2_1_hide";
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armor=-250;
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minimalHit=-0.016000001;
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explosionShielding=4;
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passThrough=0;
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};
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class HitRF2Wheel: HitRF2Wheel
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{
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radius=0.33000001;
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visual="wheel_2_2_hide";
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name="wheel_2_2";
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armorComponent="wheel_2_2_hide";
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armor=-250;
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minimalHit=-0.016000001;
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explosionShielding=4;
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passThrough=0;
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};
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class HitRMWheel: HitRMWheel
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{
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radius=0.33000001;
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visual="wheel_2_3_hide";
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name="wheel_2_3";
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armorComponent="wheel_2_3_hide";
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armor=-250;
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minimalHit=-0.016000001;
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explosionShielding=4;
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passThrough=0;
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};
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};
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class Damage
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{
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tex[]={};
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mat[]=
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{
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"braf\braf_armored\braf_guarani\Data\camo1.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\camo1_damage.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
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"braf\braf_Armored\braf_guarani\data\camo2.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\camo2_damage.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
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"braf\braf_Armored\braf_guarani\data\camo3.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\camo3_damage.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
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"braf\braf_armored\braf_armored_Weap\data\remax.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\remax_damage.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\destruct.rvmat",
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"braf\braf_armored\braf_guarani\data\glass.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\glass_damage.rvmat",
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"braf\braf_armored\braf_guarani\Data\damage\glass_damage.rvmat"
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};
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}; |