Files
braf/braf_armored/BRAF_LMV/LMV_Sounds.hpp

450 lines
8.1 KiB
C++

attenuationEffectType="MrapAttenuation";
soundGetIn[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Enter",
0.44668359,
1
};
soundGetOut[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Exit",
0.44668359,
1,
40
};
soundDammage[]=
{
"",
0.56234133,
1
};
soundEngineOnInt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
0.50118721,
1
};
soundEngineOffInt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
0.39810717,
1
};
soundEngineOnExt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_Start",
1.9952624,
1,
50
};
soundEngineOffExt[]=
{
"A3\Sounds_F\vehicles2\soft\Mrap_02\Mrap_02_Engine_Ext_stop",
1.9952624,
1,
50
};
buildCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
1.9952624,
1,
75
};
buildCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
1.9952624,
1,
75
};
buildCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
1.9952624,
1,
75
};
buildCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
1.9952624,
1,
75
};
buildCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
1.9952624,
1,
75
};
buildCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
1.9952624,
1,
75
};
buildCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
1.9952624,
1,
75
};
buildCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
1.9952624,
1,
75
};
soundBuildingCrash[]=
{
"buildCrash0",
0.125,
"buildCrash1",
0.125,
"buildCrash2",
0.125,
"buildCrash3",
0.125,
"buildCrash4",
0.125,
"buildCrash5",
0.125,
"buildCrash6",
0.125,
"buildCrash7",
0.125
};
WoodCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_01",
1.9952624,
1,
75
};
WoodCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_02",
1.9952624,
1,
75
};
WoodCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_03",
1.9952624,
1,
75
};
WoodCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_04",
1.9952624,
1,
75
};
WoodCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_05",
1.9952624,
1,
75
};
WoodCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_06",
1.9952624,
1,
75
};
WoodCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_07",
1.9952624,
1,
75
};
WoodCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_Wood_08",
1.9952624,
1,
75
};
soundWoodCrash[]=
{
"woodCrash0",
0.125,
"woodCrash1",
0.125,
"woodCrash2",
0.125,
"woodCrash3",
0.125,
"woodCrash4",
0.125,
"woodCrash5",
0.125,
"woodCrash6",
0.125,
"woodCrash7",
0.125
};
armorCrash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
1.9952624,
1,
75
};
armorCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
1.9952624,
1,
75
};
armorCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
1.9952624,
1,
75
};
armorCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
1.9952624,
1,
75
};
armorCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
1.9952624,
1,
75
};
armorCrash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
1.9952624,
1,
75
};
armorCrash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
1.9952624,
1,
75
};
armorCrash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
1.9952624,
1,
75
};
soundArmorCrash[]=
{
"ArmorCrash0",
0.125,
"ArmorCrash1",
0.125,
"ArmorCrash2",
0.125,
"ArmorCrash3",
0.125,
"ArmorCrash4",
0.125,
"ArmorCrash5",
0.125,
"ArmorCrash6",
0.125,
"ArmorCrash7",
0.125
};
Crash0[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_01",
1.9952624,
1,
75
};
Crash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_02",
1.9952624,
1,
75
};
Crash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_03",
1.9952624,
1,
75
};
Crash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_04",
1.9952624,
1,
75
};
Crash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_05",
1.9952624,
1,
75
};
Crash5[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_06",
1.9952624,
1,
75
};
Crash6[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_07",
1.9952624,
1,
75
};
Crash7[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Medium_08",
1.9952624,
1,
75
};
soundCrashes[]=
{
"Crash0",
0.125,
"Crash1",
0.125,
"Crash2",
0.125,
"Crash3",
0.125,
"Crash4",
0.125,
"Crash5",
0.125,
"Crash6",
0.125,
"Crash7",
0.125
};
BushCrash1[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_01",
0.63095737,
1,
50
};
BushCrash2[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_02",
0.63095737,
1,
50
};
BushCrash3[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
0.63095737,
1,
50
};
BushCrash4[]=
{
"A3\Sounds_F\vehicles2\soft\shared\collisions\Vehicle_Soft_Collision_Light_Bush_03",
0.63095737,
0.80000001,
50
};
soundBushCrash[]=
{
"BushCrash1",
0.25,
"BushCrash2",
0.25,
"BushCrash3",
0.25,
"BushCrash4",
0.25
};
class Sounds
{
soundSetsInt[]=
{
"Mrap_02_Engine_RPM0_INT_SoundSet",
"Mrap_02_Engine_RPM1_INT_SoundSet",
"Mrap_02_Engine_RPM2_INT_SoundSet",
"Mrap_02_Engine_RPM3_INT_SoundSet",
"Mrap_02_Engine_RPM4_INT_SoundSet",
"Mrap_02_Rattling_INT_SoundSet",
"Mrap_02_Stress_INT_SoundSet",
"Mrap_02_Rain_INT_SoundSet",
"Mrap_02_Tires_Rock_Fast_INT_SoundSet",
"Mrap_02_Tires_Grass_Fast_INT_SoundSet",
"Mrap_02_Tires_Sand_Fast_INT_SoundSet",
"Mrap_02_Tires_Gravel_Fast_INT_SoundSet",
"Mrap_02_Tires_Mud_Fast_INT_SoundSet",
"Mrap_02_Tires_Asphalt_Fast_INT_SoundSet",
"Mrap_02_Tires_Water_Fast_INT_SoundSet",
"Mrap_02_Tires_Rock_Slow_INT_SoundSet",
"Mrap_02_Tires_Grass_Slow_INT_SoundSet",
"Mrap_02_Tires_Sand_Slow_INT_SoundSet",
"Mrap_02_Tires_Gravel_Slow_INT_SoundSet",
"Mrap_02_Tires_Mud_Slow_INT_SoundSet",
"Mrap_02_Tires_Asphalt_Slow_INT_SoundSet",
"Mrap_02_Tires_Water_Slow_INT_SoundSet",
"Mrap_02_Tires_Turn_Hard_INT_SoundSet",
"Mrap_02_Tires_Turn_Soft_INT_SoundSet",
"Mrap_02_Tires_Brake_Hard_INT_SoundSet",
"Mrap_02_Tires_Brake_Soft_INT_SoundSet",
"",
"Tires_Movement_Dirt_Int_01_SoundSet"
};
soundSetsExt[]=
{
"Mrap_02_Engine_RPM0_EXT_SoundSet",
"Mrap_02_Engine_RPM1_EXT_SoundSet",
"Mrap_02_Engine_RPM2_EXT_SoundSet",
"Mrap_02_Engine_RPM3_EXT_SoundSet",
"Mrap_02_Engine_RPM4_EXT_SoundSet",
"Mrap_02_Rattling_EXT_SoundSet",
"Mrap_02_Stress_EXT_SoundSet",
"Mrap_02_Rain_EXT_SoundSet",
"Mrap_02_Tires_Rock_Fast_EXT_SoundSet",
"Mrap_02_Tires_Grass_Fast_EXT_SoundSet",
"Mrap_02_Tires_Sand_Fast_EXT_SoundSet",
"Mrap_02_Tires_Gravel_Fast_EXT_SoundSet",
"Mrap_02_Tires_Mud_Fast_EXT_SoundSet",
"Mrap_02_Tires_Asphalt_Fast_EXT_SoundSet",
"Mrap_02_Tires_Water_Fast_EXT_SoundSet",
"Mrap_02_Tires_Rock_Slow_EXT_SoundSet",
"Mrap_02_Tires_Grass_Slow_EXT_SoundSet",
"Mrap_02_Tires_Sand_Slow_EXT_SoundSet",
"Mrap_02_Tires_Gravel_Slow_EXT_SoundSet",
"Mrap_02_Tires_Mud_Slow_EXT_SoundSet",
"Mrap_02_Tires_Asphalt_Slow_EXT_SoundSet",
"Mrap_02_Tires_Water_Slow_EXT_SoundSet",
"Mrap_02_Tires_Turn_Hard_EXT_SoundSet",
"Mrap_02_Tires_Turn_Soft_EXT_SoundSet",
"Mrap_02_Tires_Brake_Hard_EXT_SoundSet",
"Mrap_02_Tires_Brake_Soft_EXT_SoundSet",
"",
"Tires_Movement_Dirt_Int_01_SoundSet"
};
};