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1.1 KiB
C++

topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
/// adjust position inside of memory points LOD
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0.0;
color[] = {0.15, 0.15, 1.0, 1.0};
enableParallax = false;
class Bones
{
};
class Draw
{
color[] = {0.07, 0.67, 0.745};
alpha = 1;
class ClockHour
{
type = text;
source = ClockHour;
sourceScale = 12; /// the original source is on the scale (0-1), it needs to be multiplied
align = right;
scale = 2;
pos[] = {{0.05, 0.00}, 1};
right[] = {{0.40, 0.00}, 1};
down[] = {{0.05, 1.00}, 1};
};
class ClockMinute
{
type = text;
source = ClockMinute;
sourceScale = 60; /// the original source is on the scale (0-1), it needs to be multiplied
align = right;
scale = 2;
pos[] = {{0.55, 0.00}, 1};
right[] = {{0.90, 0.00}, 1};
down[] = {{0.55, 1.00}, 1};
};
};