modificado filepaths que chamam o braf_factions_characters para o padronizado com prefixo

This commit is contained in:
valmojr
2023-10-18 17:19:19 -03:00
parent 80c7fca452
commit e9af90e057
66 changed files with 589 additions and 599 deletions

View File

@@ -5,7 +5,7 @@ class braf_hiaf_of_marine : braf_hiaf_of_regular {
_generalMacro = "braf_hiaf_of_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -77,7 +77,7 @@ class braf_hiaf_of_marine : braf_hiaf_of_regular {
class EventHandlers {
init = "";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -106,7 +106,7 @@ class braf_hiaf_sl_marine : braf_hiaf_sl_regular {
_generalMacro = "braf_hiaf_sl_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -178,7 +178,7 @@ class braf_hiaf_sl_marine : braf_hiaf_sl_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -207,7 +207,7 @@ class braf_hiaf_tl_marine : braf_hiaf_tl_regular {
_generalMacro = "braf_hiaf_tl_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_RolledUp_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -299,7 +299,7 @@ class braf_hiaf_tl_marine : braf_hiaf_tl_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -330,7 +330,7 @@ class braf_hiaf_medic_marine : braf_hiaf_medic_regular {
_generalMacro = "braf_hiaf_medic_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -394,7 +394,7 @@ class braf_hiaf_medic_marine : braf_hiaf_medic_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -423,7 +423,7 @@ class braf_hiaf_eng_marine : braf_hiaf_eng_regular {
_generalMacro = "braf_hiaf_eng_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -487,7 +487,7 @@ class braf_hiaf_eng_marine : braf_hiaf_eng_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -518,7 +518,7 @@ class braf_hiaf_crewman_marine : braf_hiaf_crewman_regular {
_generalMacro = "braf_hiaf_crewman_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_crewman_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_crewman_marine.jpg";
magazines[] = {
"16Rnd_9x21_Mag",
"SmokeShell",
@@ -569,7 +569,7 @@ class braf_hiaf_crewman_marine : braf_hiaf_crewman_regular {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -600,7 +600,7 @@ class braf_hiaf_rifleman_marine : braf_hiaf_rifleman_regular {
_generalMacro = "braf_hiaf_rifleman_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_RolledUp_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -664,7 +664,7 @@ class braf_hiaf_rifleman_marine : braf_hiaf_rifleman_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -693,7 +693,7 @@ class braf_hiaf_ammo_marine : braf_hiaf_ammo_regular {
_generalMacro = "braf_hiaf_ammo_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_RolledUp_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -757,7 +757,7 @@ class braf_hiaf_ammo_marine : braf_hiaf_ammo_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -786,7 +786,7 @@ class braf_hiaf_dmr_marine : braf_hiaf_dmr_regular {
_generalMacro = "braf_hiaf_dmr_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_dmr_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_dmr_marine.jpg";
magazines[] = {
"braf_20Rnd_762x51",
"braf_20Rnd_762x51",
@@ -850,7 +850,7 @@ class braf_hiaf_dmr_marine : braf_hiaf_dmr_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -879,7 +879,7 @@ class braf_hiaf_gl_marine : braf_hiaf_gl_regular {
_generalMacro = "braf_hiaf_gl_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_gl_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_gl_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -965,7 +965,7 @@ class braf_hiaf_gl_marine : braf_hiaf_gl_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -995,7 +995,7 @@ class braf_hiaf_pointman_marine : braf_hiaf_mp_regular {
editorsubcategory = "BRAF_MARINE";
displayName = "$STR_BRAF_POINTMAN";
uniformClass = "braf_horizon_marine_RolledUp_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_of_marine.jpg";
magazines[] = {
"braf_Boito_8Rnd_buck",
"braf_Boito_8Rnd_buck",
@@ -1065,7 +1065,7 @@ class braf_hiaf_pointman_marine : braf_hiaf_mp_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -1095,7 +1095,7 @@ class braf_hiaf_ar_marine : braf_hiaf_ar_regular {
editorsubcategory = "BRAF_MARINE";
displayName = "$STR_B_Soldier_AR_F0";
uniformClass = "braf_horizon_marine_RolledUp_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_ar_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_ar_marine.jpg";
magazines[] = {
"braf_40Rnd_762x51",
"braf_40Rnd_762x51",
@@ -1153,7 +1153,7 @@ class braf_hiaf_ar_marine : braf_hiaf_ar_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -1182,7 +1182,7 @@ class braf_hiaf_lat_marine : braf_hiaf_lat_regular {
_generalMacro = "braf_hiaf_lat_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_RolledUp_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_lat_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_lat_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -1248,7 +1248,7 @@ class braf_hiaf_lat_marine : braf_hiaf_lat_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,
@@ -1278,7 +1278,7 @@ class braf_hiaf_unarmed_marine : braf_hiaf_rifleman_regular {
editorsubcategory = "BRAF_MARINE";
displayName = "$STR_A3_CfgVehicles_b_soldier_unarmed_f_displayName";
uniformClass = "braf_horizon_marine_uniform_bottons";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_crewman_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_crewman_marine.jpg";
magazines[] = {};
respawnWeapons[] = {};
weapons[] = {};
@@ -1309,7 +1309,7 @@ class braf_hiaf_aa_marine : braf_hiaf_aa_regular {
_generalMacro = "braf_hiaf_aa_marine";
editorsubcategory = "BRAF_MARINE";
uniformClass = "braf_horizon_marine_uniform";
editorPreview = "BRAF_Factions\braf_factions_characters\units\editorPreview\hiaf_marine\braf_hiaf_aa_marine.jpg";
editorPreview = "editorPreview\hiaf_marine\braf_hiaf_aa_marine.jpg";
magazines[] = {
"braf_30Rnd_556x45",
"braf_30Rnd_556x45",
@@ -1363,7 +1363,7 @@ class braf_hiaf_aa_marine : braf_hiaf_aa_regular {
class EventHandlers {
init = "if (local (_this select 0)) then {[(_this select 0), [], nil] call BIS_fnc_unitHeadgear;};";
};
#include "\BRAF_Factions\braf_factions_characters\functions\hiaf_symbols.hpp"
#include "\braf\braf_factions\addons\characters\functions\hiaf_symbols.hpp"
headgearList[] = {
"braf_hiaf_marine_helmet_cover",
0.50,