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converted the Altis positioner to a rotated map
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@@ -1,23 +1,30 @@
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params["_latitude", "_longitude", "_altitude"];
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params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
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_playerPosition = [_latitude, _longitude, _altitude];
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private _mapWidth = 30720;
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private _mapHeight = 30720;
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_playerLatitude = _playerPosition select 0;
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_playerLongitude = _playerPosition select 1;
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// SW corner (used as origin)
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private _SW_lat = 39.718557;
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private _SW_lon = 25.011662;
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_playerMaxLongitude = 30720;
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_playerMaxLatitude = 30720;
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// SE corner
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private _SE_lat = 39.726301;
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private _SE_lon = 25.490585;
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_MapMaxLatitude = 25.481608;
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_MapMinLatitude = 25.011719;
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// NW corner
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private _NW_lat = 40.087176;
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private _NW_lon = 25.001550;
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_MapMaxLongitude = 40.095572;
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_MapMinLongitude = 39.717094;
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private _edgeSE_lat = _SE_lat - _SW_lat;
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private _edgeSE_lon = _SE_lon - _SW_lon;
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_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude;
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_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude;
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private _edgeNW_lat = _NW_lat - _SW_lat;
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private _edgeNW_lon = _NW_lon - _SW_lon;
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_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude;
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_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude;
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private _fx = _longitudeInGame / _mapWidth;
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private _fy = _latitudeInGame / _mapHeight;
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[_RealLongitude, _RealLatitude, _playerPosition select 2]
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private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
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private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
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[_realLat, _realLon, _altitude]
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