converted the Altis positioner to a rotated map

This commit is contained in:
Valmo Trindade
2025-02-23 17:15:13 -03:00
parent 452394f995
commit 0ffdeffef8

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@@ -1,23 +1,30 @@
params["_latitude", "_longitude", "_altitude"]; params ["_longitudeInGame", "_latitudeInGame", "_altitude"];
_playerPosition = [_latitude, _longitude, _altitude]; private _mapWidth = 30720;
private _mapHeight = 30720;
_playerLatitude = _playerPosition select 0; // SW corner (used as origin)
_playerLongitude = _playerPosition select 1; private _SW_lat = 39.718557;
private _SW_lon = 25.011662;
_playerMaxLongitude = 30720; // SE corner
_playerMaxLatitude = 30720; private _SE_lat = 39.726301;
private _SE_lon = 25.490585;
_MapMaxLatitude = 25.481608; // NW corner
_MapMinLatitude = 25.011719; private _NW_lat = 40.087176;
private _NW_lon = 25.001550;
_MapMaxLongitude = 40.095572; private _edgeSE_lat = _SE_lat - _SW_lat;
_MapMinLongitude = 39.717094; private _edgeSE_lon = _SE_lon - _SW_lon;
_LongitudeDifference = _MapMaxLongitude - _MapMinLongitude; private _edgeNW_lat = _NW_lat - _SW_lat;
_LatitudeDifference = _MapMaxLatitude - _MapMinLatitude; private _edgeNW_lon = _NW_lon - _SW_lon;
_RealLongitude = (_playerLongitude / _playerMaxLongitude) * _LongitudeDifference + _MapMinLongitude; private _fx = _longitudeInGame / _mapWidth;
_RealLatitude = (_playerLatitude / _playerMaxLatitude) * _LatitudeDifference + _MapMinLatitude; private _fy = _latitudeInGame / _mapHeight;
[_RealLongitude, _RealLatitude, _playerPosition select 2] private _realLat = _SW_lat + (_fx * _edgeSE_lat) + (_fy * _edgeNW_lat);
private _realLon = _SW_lon + (_fx * _edgeSE_lon) + (_fy * _edgeNW_lon);
[_realLat, _realLon, _altitude]